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DanceComp Genie Schedule & Tabulation 1.0

Welcome to the DanceComp Genie ST information section. Read below to learn about some of the features of the Scheduling and Tabulation components of the DanceComp Genie product line.

dance competition schedule and tabulation

    

 

 

 

 

 

 

FEATURES
  • Handle both scheduling and tabulation all in one place.
  • Ready to sync with our online registration system.
  • Manage studio/director accounts from the software.
  • Manage and edit scheduling changes on the fly.
  • Manage and edit routines on the fly.
  • Compatible for scheduling multiple locations through-out the season.
  • Add special events within schedule like "awards" or "lunch breaks".
  • Up to the second calculation of routines, breaks and special events.
  • Alerts for individuals with back-to-back routines and scheduling conflicts.
  • Create specific sessions for each day at your competition location.
  • Custom reporting tools.
  • Custom Awarding system, made specific for your competition.
  • Awards with automatic calculation.
  • National and Regional settings for planning events.

BENEFITS:

 

  • It is an approved, cost effective and fully functioning system.
  • It is already being used by other dance competition companies right now.
  • All registration can be done online and synchronized with the scheduling system.
  • Awards are calculated automatically at the end of each routine.
  • Track results and reports 24/7.
  • Does not require an internet connection to function.
  • No more scheduling conflicts.
  • Reduces the errors of tabulation.
  • Fully customizable.
  • Everything can be done on the fly, as things change, the changes will be made across the event.
 
 
Our software is fully backed, and we guarantee it will work for your competition. We know every competition is unique, that is why the DanceComp Genie was developed to be flexible, and can be adjusted to fit your show. Contact us to get started. To get started, we will require your entry forms for the upcoming or current season, a detailed description of your awards and award structure, and the completion of a short questionnaire regarding your reports. In some cases, additional costs for customizations can occur, contact us today to learn more. Once we determine your needs, we will send over the software and assist with installation and set-up. Once everything is set-up, we will walk you through the system, to ensure you understand how to use it to manage your show, 100%.
 
www.dancecompgenie.com
    

 

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Inchol is pleased to announce that the DanceComp Genie Registration 1.5 has officially been released.

Based on the feedback received during the last season, we could tell that people loved our system. It works and is a great way for companies to save time and money while handling their event registrations. We have received a lot of great feedback and suggestions to help improve the system and grow with the dance community. We would like to thank  all those companies that have sent us this valuable feedback!

Over the past months, Inchol's DanceComp Genie development team has worked hard with many dance competition companies to improve it's DanceComp Genie Registration 1.0. We are perfectionists, and are finally ready to release the full version to the public. We believe this will be a much better system for dance competition companies to manage their day to day business. This system was designed by the dance community and was developed by Inchol, who has developed more than 1000 successful projects to date. 

Finally it's here, an online registration system that works! Our software is reliable, easy to learn, and can save you a ton of work. The package comes packed with many reliable tools for managing you event registration.

The management system let's you set up competitions, set pricing, manage studio accounts and event registration, collect online payments and much more.

Everything you need to know about the DanceComp Genie is on this website, but please don't hesitate to ask is you have any questions. 1-866-663-2555.

You can checkout the system at www.dancecompgenie.com.

 

 Inchol will release a new informational website babyfriend.ca soon. This is one of our favorite show case demonstrating the quality and power of the system rebuilt by Inchol.

Babyfriendly.ca was designed by other company a couple of years ago. With the old system, Admin has limited control about the website content, layout and the core breastfeeding challenge system. The design of the website was not professional. Many content updates are hard to edit.
 
With Inchol’s solution, we provide Admin the powerful CMS that can manage:
 
1.      Membership management:
- setup roles with modules access privilege
- approve/disable users' account
- manage users’ accounts profile
- login as a user to check all user's data.
 
2. Themes management:
- create themes
- import themes
- support multiple templates
 
3. Templates management:
- create/edit/delete templates
- clone templates
- attach templates to different themes
- menu management
- global meta info editing
- manage Javascript code
- manage stylesheet code
- writing C# code to support dynamic content on the template (yes, coding directly on the admin control panel of the website)
 
4. Pages builder
- add/edit/delete pages
- rich textbox editor to edit page content including adding images, flash, video, links and much more
- writing C# code to support dynamic content on the page
- backup and restore pages
- switch to different templates
- page level meta info
- SEO friendly URL redirect
 
5. Basic SEO (search engine optimization) instruction to verify pages content.
 
6. File Manager
- Create/edit/delete folders
- Upload documents and images

Not only we provided the CMS, but also developed:
1. The Challenge module that have full cycle from sites registration -> submit report -> approve report-> send certificate -> generate complex reports and statistics.
2. The Articles module that can post news, upload download documents, images, videos
3. The Gallery module that can post classified pictures by members.
4. The newsletter module that allows users to subscribe newsletters and send out newsletters
5. Multi-lingual support for English and French
 
Here are the design changes before and after and you will see the difference of the quality.

 
Before

After

To checkout more about the new design, please visit here http://babyfriendly-ca.web22.winsvr.net/. It will be launched soon.

To checkout more about the existing website, please visit here http://www.babyfriendly.ca

 

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You may have heard this story about an elephant:

A king brings six men into a dark building. They cannot see anything. The king says to them, "I have bought this animal from the wild lands to the East. It is called an elephant." "What is an elephant?" the men ask. The king says, "Feel the elephant and describe it to me." The man who feels a leg says the elephant is like a pillar, the one who feels the tail says the elephant is like a rope, the one who feels the trunk says the elephant is like a tree branch, the one who feels the ear says the elephant is like a hand fan, the one who feels the belly says the elephant is like a wall, and the one who feels the tusk says the elephant is like a solid pipe. "You are all correct", says the king, "You are each feeling just a part of the elephant."

The story of the elephant reminds me of the different view of design that people of different backgrounds, education, and experience have. A visual designer approaches UX design from one point of view, the interaction designer from another, and the programmer from yet another. It can be helpful to understand and even experience the part of the elephant that others are experiencing.

I'm a psychologist by training and education. So the part of the elephant I experience applies what we know about people and how we apply that to UX design. I take research and knowledge about the brain, the visual system, memory, and motivation and extrapolate UX design principles from that.

This article is a snapshot of the psychologist's view of the elephant.

1. People Don't Want to Work or Think More Than They Have To

  • People will do the least amount of work possible to get a task done.
  • It is better to show people a little bit of information and let them choose if they want more details. The fancy term for this is progressive disclosure, which I wrote a blog post about recently.
  • Instead of just describing things, show people an example.
  • Pay attention to the affordance of objects on the screen, page, or device you are designing. If something is clickable make sure it looks like it is clickable.
  • Only provide the features that people really need. Don't rely on your opinion of what you think they need; do user research to actually find out. Giving people more than they need just clutters up the experience.
  • Provide defaults. Defaults let people do less work to get the job done.

2. People Have Limitations

  • People can only look at so much information or read so much text on a screen without losing interest. Only provide the information that's needed at the moment (see progressive disclosure above).
  • Make the information easy to scan.
  • Use headers and short blocks of info or text.
  • People can't multi-task. The research is very clear on this, so don't expect them to.
  • People prefer short line lengths, but they read better with longer ones! It's a conundrum, so decide whether preference or performance is more important in your case, but know that people are going to ask for things that actually aren't best for them.

3. People Make Mistakes

  • Assume people will make mistakes. Anticipate what they will be and try to prevent them.
  • If the results of an error are severe then use a confirmation before acting on the user's action.
  • Make it easy to "undo."
  • Preventing errors from occurring is always better than helping people correct them once they occur. The best error message is no message at all.
  • If a task is error-prone, break it up into smaller chunks.
  • If the user makes and error and you can correct it, then do so and show what you did.
  • Whoever is designing the UX makes errors too, so make sure that there is time and energy for iteration, user feedback, and testing.

4. Human Memory Is Complicated

  • People reconstruct memories, which means they are always changing. You can trust what users say as the truth only a little bit. It is better to observe them in action than to take their word for it.
  • Memory is fragile. It degrades quickly and is subject to lots of errors. Don't make people remember things from one task to another or one page to another.
  • People can only remember about 3-4 items at a time. The "7 plus or minus 2" rule is an urban legend. Research shows the real number is 3-4.

5. People are Social

  • People will always try to use technology to be social. This has been true for thousands of years.
  • People look to others for guidance on what they should do, especially if they are uncertain. This is called social validation. This is why, for example, ratings and reviews are so powerful on websites.
  • If people do something together at the same time (synchronous behavior) it bonds them together—there are actually chemical reactions in the brain. Laughter also bonds people.
  • If you do a favor for me then I will feel indebted to give you a favor back (reciprocity). Research shows that if you want people to fill out a form, give them something they want and then ask for them to fill out the form, not vice versa.
  • When you watch someone do something, the same parts in your brain light up as though you were doing it yourself (called mirror neurons). We are programmed with our biology to imitate. If you want people to do something then show someone else doing it.
  • You can only have strong ties to 150 people. Strong ties are defined as ties that with people you are in close physical proximity to. But weak ties can be in the thousands and are very influential (à la Facebook).

6. Attention

  • I am beginning to think that the whole idea of attention is a key to designing an engaging UI. I'll write more in future articles about that. Grabbing and holding onto attention, and not distracting someone when they are paying attention to something, are key concerns.
  • People are programmed to pay attention to anything that is different or novel. If you make something different it will stand out.
  • Having said that, people can actually miss changes in their visual field. This is called change blindness. There are some quite humorous videos of people who start talking to someone on the street (who has stopped them and asked for directions) and then don't notice when the person actually changes!
  • You can use the senses to grab attention. Bright colors, large fonts, beeps, and tones will capture attention.
  • People are easily distracted. If you don't want them to be distracted, don't flash things on the page or start videos playing. If, however, you do want to grab their attention, do those things.

7. People Crave Information

  • Dopamine is a chemical that makes people seek… food, sex, information. Learning is dopaminergic—we can't help but want more information.
  • People will often want more information than they can actually process. Having more information makes people feel that they have more choices. Having more choices makes people feel in control. Feeling in control makes people feel they will survive better.
  • People need feedback. The computer doesn't need to tell the human that it is loading the file. The human needs to know what is going on.

8. Unconscious Processing

  • Most mental processing occurs unconsciously.
  • If you can get people to commit to a small action (sign up for a free membership), then it is much more likely that they will later commit to a larger action (e.g., upgrade to a premium account).
  • The old brain makes or at least has input into most of our decisions. The old brain cares about survival and propagation: food, sex, and danger. That is why these three messages can grab our attention.
  • The emotional brain is affected by pictures, especially pictures of people, as well as by stories. The emotional brain has a huge impact on our decisions.
  • People's behavior is greatly affected by factors that they aren't even aware of. The words "retired", "Florida," and "tired" can make even young people walk down the hall slower (called framing).
  • Both the old brain and the emotional brain act without our conscious knowledge. We will always ascribe a rational, conscious-brain reason to our decision, but it's never the whole reason why we take an action, and often the rational reason isn't even part of the reason.

9. People Create Mental Models

  • People always have a mental model in place about a certain object or task (paying my bills, reading a book, using a remote control).
  • The mental model that people have about a particular task may make it easy or hard to use an interface that you have designed.
  • In order to create a positive UX, you can either match the conceptual model of your product or website to the users' mental model, or you can figure out how to "teach" the users to have a different mental model.
  • Metaphors help users "get" a conceptual model. For example, "This is just like reading a book."
  • The most important reason to do user research is to get information about users' mental models.

10. Visual System

  • If pages are cluttered people can't find information. Use grouping to help focus where the eye should look.
  • Things that are close together are believed to "go" together.
  • Make fonts large enough. Use fonts that are not too decorative so they are easy to read.
  • Research shows that people use peripheral vision to get the "gist" of what they are looking at. Eye tracking studies are interesting, but just because someone is looking at something straight on doesn't mean they are paying attention to it.
  • The hardest colors to look at together are red and blue. Try to avoid red text on a blue background or vice versa.
  • People can recognize objects on a screen best when they are slightly angled and have the perspective of being slightly above (canonical perspective).
  • Color can be used to show whether things go together. Be sure to use another way to show the same info since some people are colorblind.

 

 

*Article kindly provided by Susan Weinschenk

 

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Search is getting more visual. Today, Google is adding universal search elements to Google Suggest, the drop-down list of suggested keywords that appear under the search box as you type. Now you may find suggestion box filled with results from universal search, which may include weather, flight status, definitions, calculations, currency conversions, and more. Universal results tend to have a visual component, such as the sun-and-cloud icons that appear for weather-related searches or the clock for time-related searches.

Google says it is all about making search even faster.  It is also releasing a new extension for Chrome called Quick Scroll which helps you find the part of a web page that triggered a search result.  So when you do a search and then click through to a results page, a black box pops up in the lower right-hand corner of the screen which will take you exactly to the place on the page which most closely matches your search query.  Once again, this is designed to get you to the information you are looking for faster rather than just using the “find” function in your browser.

Google engineers Ruth Dhanaraj & Matias Pelenur explain in a post:

Like Google Search, Quick Scroll analyzes things like proximity, prominence and position of the words to identify the most relevant content. You can think of it like a personal assistant who reads webpages before you do and highlights the parts you might want to read. If several sections of the page have useful content, Quick Scroll will show you multiple text excerpts from different portions of the page and you can click on any of them to scroll to that specific section.

Search Everywhere, so to speak.

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